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Use this page to understand IGN's roguelite comparison, see the hands-on evidence behind it and learn which parts need different wording after release.
IGN’s hands-on preview examines the repeatable raid structure, randomized equipment and progression systems that give Raiders some roguelite traits.
Why watch this one?
Use this page to understand IGN's roguelite comparison, see the hands-on evidence behind it and learn which parts need different wording after release.
Best for
Players comparing genres; buyers concerned about losing progress; Splatoon fans checking how raids, loot and co-op differ from Turf War.
IGN’s hands-on preview examines the repeatable raid structure, randomized equipment and progression systems that give Raiders some roguelite traits.
The preview sees repeatable raids, randomized equipment and a return to the Hideout after failure, so it tests the game against a familiar genre label.
Experience, equipment and other raid rewards are retained. Launch coverage therefore supports describing Raiders as a PvE action RPG or looter shooter with roguelite-style runs, not a traditional reset-heavy roguelike.
IGN discusses familiar ink movement, Bot Buddy, weapon drops, Tank-linked Gadgets and escalating enemy pressure from the event demo.
The limited build did not establish full campaign length, late-game build balance or endgame variety; IGN's later review addresses those questions.
Independently checked
Use these editorial timestamps to skip directly to the topic you need. They were checked against the public video and are not generic chapter labels.
This list reflects what this specific upload demonstrates or discusses. It is not padded with unrelated features from other videos.
SwitchUp also discusses roguelite traits but spends more time on linear early stages and missing PvP. GameSpot's preview uses the clearer looter-shooter framing, while IGN's finished review replaces preview questions with a 40-plus-hour verdict.
The written guide is faster for exact rules, comparisons and information updated after this video was published.
Open the related Splatoon Raiders guide →Video-specific answers
It borrows run-based ideas, but earned experience and equipment persist. Looter shooter or PvE action RPG is the more precise launch-version description.
No. This is a June hands-on preview; IGN published a separate finished-game review in July.
No. Progress retention is an important difference from a traditional roguelike reset.
Use the IGN review page in this video library for launch-version analysis and endgame context.
Use a different source when you need an official demonstration, hands-on perspective or finished-game verdict.
Nintendo’s eight-minute overview introduces the story, raid loop, gear, Bot Buddies, Salmonids, difficulty settings, multiplayer and amiibo support.
Nintendo’s dedicated presentation is the clearest overview of raids, Tanks, Gadgets, weapon drops, upgrades, difficulty and co-op.
Nintendo’s extended post-Direct demonstration shows longer raid segments, menus, combat decisions and the pace of normal gameplay.