Blast Boot
A mobility Gadget worn like a boot.
Leap forward at high speed to attack or retreat.
Compare the Speed, Power and Tactical Tanks, then filter their compatible Gadgets by the job you need: mobility, direct damage, area control, armor breaking or boss utility.
Interactive tool
Choose a Tank first. Add a role only when you need a narrower answer. The results update immediately and your selected filters stay in the page URL so you can share them.
Select “All Tanks” if you want to compare every confirmed Gadget.
Role filters describe confirmed uses, not damage rankings.
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Results
That role may belong to a different Tank. Clear the role filter or compare all Tanks to see the closest options.
A mobility Gadget worn like a boot.
Leap forward at high speed to attack or retreat.
An explosive movement Gadget.
Launch forward, sideways or backward with a bomb explosion.
A returning thrown Gadget.
Throw it to strike enemies; it stays airborne briefly before returning.
A wide-swinging hatchet-style Gadget.
Rush forward, slash through groups and break tough shields.
Orbiting ink saucers.
Spin around the player, attack enemies and coat nearby ground.
A rolling, locking Gadget.
Spray ink while moving forward, push back Salmonids and lock on to Boss Salmonids.
A deployable turret.
Automatically attacks nearby enemies after it is placed.
Linkable explosive balloons.
Link several together, then fire at them to create a larger blast.
A placed laser Gadget.
Connects to the Tank with a laser that becomes more powerful as it extends.
Quick decision
There is no universal best Tank. Pick the one whose Gadgets solve the problem you face most often. You can switch Tanks between missions, so your first choice is not permanent.
Mobility, fast attacks and evasive movement.
Choose Speed if: you want a quick way to dodge, reposition, close distance or escape while still dealing damage.
Start with: Blast Boot for a leap, Dash Bomb for multidirectional movement, or Booyarang for a returning ranged attack.
Direct attacks, armor breaking and crowd pressure.
Choose Power if: you prefer direct fights, wide attacks and tools that help break shields or push through Salmonid swarms.
Start with: Splatchet for shields, Splatellites for nearby pressure, or Spinwheel for forward control.
Deployables, traps and battlefield control.
Choose Tactical if: you like setting up damage, controlling space and letting deployed tools attack while you handle another target.
Start with: Shot Pot for automatic fire, Bombloons for linked blasts, or Tether Wail for laser pressure.
Compatibility rules
Use these rules when planning a loadout. They explain why a useful Gadget may disappear after you select a different Tank.
A Gadget belongs to the compatible range for Speed, Power or Tactical. You cannot treat all confirmed Gadgets as one shared starting pool.
Each Tank initially equips two Gadgets. Continued Tank progression can unlock a third Gadget slot.
Parts can improve damage, fire rate or duration and can add effects such as ink explosions or knockback gas.
Switch between missions when a stage or preferred weapon calls for a different kind of mobility, pressure or control.
Quick answers
There is no confirmed universal best Tank. Speed favors movement, Power favors direct close-range pressure, and Tactical favors deployable tools and battlefield control. Choose by the Gadgets you want to use.
No. Nintendo says each Tank is compatible with its own specialized Gadget range. Use the Tank buttons above to see the confirmed assignments.
Nintendo has publicly detailed nine by name—three for each Tank—and indicates that more Gadgets can be discovered through progression. The final total is not yet listed here.
A Tank starts with two Gadget slots and can eventually unlock a third as it gains enhancements through use.
Yes. Add collected Gadget Parts to available slots to change numerical performance or add extra effects. Exact Part limits and stacking rules need in-game verification.
Every card uses a Tank assignment and function described in Nintendo’s official Direct recap. Damage numbers, cooldowns and rankings remain unpublished until they can be verified in the released game.